Replacing the file associated with Oodle can apparently solve longer loading times, but I wouldn’t hold my breath on the stuttering issues. Some users are speculating that the long loading times are related to a bugged version of the Oodle decompression library that The Last of Us uses. For me, it was around 30 minutes, but some users report waiting upwards of two hours before the initial shader compilation was finished. The Last of Us on PC, on the other hand, takes a notoriously long time to precompile shaders when you first load the game. This isn’t the same problem as games like Gotham Knights experienced, as they suffered from shader compilation issues. It’s not surprising that the game is having issues on so many systems, though. I encountered some minor stuttering and long loading times, but never any crashes. There are several issues with The Last of Us on PC - stuttering, crashes, and long loading times chief among them.
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