![]() This created a local “ more_knots.schematic” file, which presumably has information that Minecraft can make sense of. I took one of my algorithmically-created Tinkercad designs and clicked on “Download for Minecraft”: To investigate dealing with Minecraft data – bearing in mind I didn’t actually know anything much about its file formats – I took a look at the Minecraft export you can perform from Tinkercad, which has been part of that product for just over a year. In this post we’ll take a look at importing Minecraft data into AutoCAD, but ultimately the creation/export story is clearly more interesting (something we’ll look at in the next post, I expect). I’ve been looking into how I might be able to help them use Autodesk tools (well, AutoCAD) to generate Minecraft content. ![]() A mere 2 among 100 million registered users, my boys are crazy about Minecraft.
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